CLASSIFIED · FOR COMMANDER EYES

Commander's Mission Briefing

Games Guide · Safety Rules · Battlefield Setup. Everything you need to run the perfect Hall of Duty operation.

§ RULE ZERO

Safety First

Read these rules aloud to all soldiers BEFORE the first mission begins.

§ DEPLOY

Setting Up the Battlefield

  1. 01Position bunkers/barriers around the play area. Leave clear pathways between each one.
  2. 02Mark the outer boundary with the orange cones provided. No player crosses the boundary during a mission.
  3. 03Mark a SAFE ZONE at each end (e.g., behind a garden fence or wall) — this is the reload station.
  4. 04Divide all players into two equal teams. Distribute coloured bandanas or tactical vests per team.
  5. 05Place dart collection buckets in each Safe Zone for reloading between respawns.
  6. 06Issue every soldier with a blaster and a pair of safety goggles. GOGGLES ON before any mission starts.
  7. 07Distribute darts evenly. Recommend starting each player with a full blaster and a backup pocket of 6 darts.
§ THE MISSIONS

Six Battle-Tested Ops

Field-proven missions for any squad size. Mix and match — most parties run 3–4 in a session.

01
MISSION 01

Team Deathmatch

Squad Size
4–16 soldiers
Duration
10 minutes
Setup
Standard battlefield
Mission Briefing

Divide into two teams. Each soldier has 3 lives — tap your vest once each time you are hit. When all 3 lives are spent, sit at the edge and watch. The team with the most soldiers still active when the timer ends wins. For younger children, increase to 5 lives per player to keep everyone in the action longer.

Commander's Tip

Designate one player per team as the Squad Leader — they shout team orders and keep morale up. Adds strategy and great for shy kids who thrive with a leadership role.

02
MISSION 02

Capture the Flag

Squad Size
6–16 soldiers
Duration
15 minutes
Setup
Place a flag at each team base
Mission Briefing

Each team has a flag at their base. The objective: steal the opposing team's flag and return it safely to your own base. If you are hit while carrying the flag, drop it immediately — a teammate can pick it up. A tagged-out player can be freed by a teammate tagging them back in. First team to capture 3 flags wins the operation.

Commander's Tip

Assign one dedicated base defender per team — it makes the game genuinely tactical and extends the mission time beautifully.

03
MISSION 03

Last Soldier Standing

Squad Size
4–20 soldiers
Duration
5–8 minutes
Setup
Standard — free for all
Mission Briefing

Every soldier for themselves in a full battle royale. One hit and you are eliminated — take a seat at the perimeter and cheer on the survivors. The last soldier standing is crowned HALL OF DUTY CHAMPION. Run multiple rounds to crown the overall champion by wins. Fast, chaotic, and always produces a worthy winner.

Commander's Tip

Perfect for the birthday child moment — crown the winner with a badge or sticker. Run a best-of-3 series for maximum drama.

04
MISSION 04

VIP Protection

Squad Size
6–14 soldiers
Duration
10 minutes
Setup
Designate 1 VIP per team
Mission Briefing

Each team nominates a VIP player. The VIP cannot carry a blaster — they must be protected by their teammates at all times. The objective: tag the opposing team's VIP with a dart. Bodyguards must shield the VIP while actively eliminating the enemy. The team whose VIP survives the longest wins the mission.

Commander's Tip

For birthdays, make the birthday child the VIP — the whole team fights to protect them. It feels special and the photos are brilliant.

05
MISSION 05

Sharpshooter Challenge

Squad Size
Any size
Duration
5 minutes
Setup
Set up target boards at 3 distances
Mission Briefing

A non-battle skills challenge — ideal for warming up or cooling down between main missions. Set the foam target boards at three distances: close (5m), medium (8m), and long range (12m). Each soldier gets 5 darts. Score 1pt, 2pts, and 3pts per hit by distance. Add up all scores. The soldier with the highest score is the Hall of Duty Sharpshooter.

Commander's Tip

Run it as a timed event — 30 seconds per player — and put all scores on a leaderboard for extra competition. Great for mixed-age groups.

06
MISSION 06

Zombies vs Survivors

Squad Size
6–16 soldiers
Duration
10 minutes
Setup
Designate 1–3 zombies (green bandana)
Mission Briefing

One to three players start as ZOMBIES (identified by green bandanas). Zombies have no blasters — their only weapon is tagging Survivors by touch. Any tagged Survivor becomes a Zombie. Survivors use their blasters to keep Zombies at bay — each Zombie hit three times is frozen for 30 seconds. Survivors win if any remain after 10 minutes. Zombies win if all Survivors are converted.

Commander's Tip

Save this mission for last — it is the most chaotic and hilarious game in the pack, and it always ends the party on a high.

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